Teleportation
Vanish from one spot and appear in another without crossing the space between, from a short blink to across the world.
Also called Blinking · Warping · Jumping · Instant Transmission · Spatial Displacement
Vanish from one spot and appear in another without crossing the space between, from a short blink to across the world.
Teleportation
Vanish from one spot and appear in another without crossing the space between, from a short blink to across the world.
Teleportation is the power to move from one place to another without traveling through the space in between. Short-range versions are a combat trick: blink behind an enemy, dodge a blow, reach a ledge. Long-range versions skip cities or continents in a breath. Some users can only move themselves, others carry passengers or send objects, and a few open gates that anyone can walk through.
Writers like it because it breaks the normal rules of a scene. Locked doors, chases and ambushes all work differently once a character can just be somewhere else. It also gives you instant, readable action: a puff of smoke, a sound effect, a flash of light, and the fight has moved.
The theme is escape and belonging. Teleporters can leave any room, any city, any problem, and the best stories ask what that does to them. Jumper's hero runs from his past, The Umbrella Academy's Number Five is stranded by a jump gone wrong, and Nightcrawler uses his power to protect a world that fears his face. Ask where your character always goes when they jump, and why.
Blink. A short hop, usually within sight. It works like a dodge or a step through a wall, and is the most common combat version.
Long-Range Jump. Traveling across cities or continents in one go. Usually limited to places the user knows well, which keeps the plot from collapsing.
Marker Teleport. Jumping to a sign, seal, object or person the user has tagged in advance. Preparation becomes part of the fight, which is great for tactical characters.
Portals and Gates. Opening a doorway that others can walk through. It turns the user into a team's transport and a nasty trap-maker.
Object Teleport. Sending things instead of the user: pulling a weapon into a hand, dropping a crate on an enemy, or slotting a nail into a wall from across the room.
Space-Time Jump. Teleporting through time as well as space. Powerful, but one mistake can strand the user somewhere, or somewhen, they cannot leave.
Drawback = the price the Holder pays. Weakness = what stops it from outside.
Drawbacks
Carrying passengers drains the user, and long trips with others can be dangerous for everyone involved.
Seen in Nightcrawler (Kurt Wagner) (X-Men (Marvel Comics))
A badly aimed jump can strand the user far from home, with no easy way back.
Seen in Number Five (The Umbrella Academy)
Each jump leaves a trace behind, such as a smell, a sound or a short-lived rip in space, that others can follow.
Seen in David Rice (Jumper)
Uncontrolled power can turn on the user, pulling them into their own teleport field.
Seen in Blink (Clarice Ferguson) (X-Men (Marvel Comics))
Weaknesses
Targets the user cannot see or has never visited are out of reach, and landing inside something solid can be fatal.
Seen in Nightcrawler (Kurt Wagner) (X-Men (Marvel Comics))
Specialized equipment or strong electricity can jam the power, and hunters who study teleporters build traps around that.
Seen in David Rice (Jumper)
Users who jump to prepared markers are stuck if the markers are taken away or never set up.
Range and weight limits mean a heavy enough load or a long enough distance simply will not move.
Seen in Kuroko Shirai (A Certain Scientific Railgun)
12 Holders across Game, Film, TV Series, Comics, Anime & Manga. The same character in another Work is listed separately, because the rules can change.
Showing 12 of 12 Holders · tap a Holder for details
Pick a question to see how different Works answer it.
Roughly ordered from smallest to largest reach.
Teleportation moves the user, or what they touch, straight from one spot to another. Portal creation opens a doorway that stays open long enough for anyone to walk through. Some characters, like Blink and Kurogiri, sit on the line between the two.
There is no official ranking. Minato Namikaze from Naruto is a common answer, since his speed with Flying Thunder God earned him the 'Yellow Flash' name. Goku's Instant Transmission and Kuroko Shirai from A Certain Scientific Railgun also come up often.
Yes. Nightcrawler from the X-Men teleports by passing through another dimension, which is why each jump leaves a smell of brimstone. He has a range of a few miles and needs to see or know where he is going.
Not for people or objects. Physicists can perform 'quantum teleportation', which transfers the state of a particle to another particle, but nothing physical travels instantly and no person can vanish and reappear somewhere else.
Each Holder links to a page that confirms the Power in that Work. The descriptions, comparisons and writing tips are our own; we drafted them with AI assistance and checked every Holder by hand. Spotted a mistake? Tell us and we will fix it.