Super Strength
Lift, throw and punch far beyond any human limit, from bending steel to stopping a speeding train.
Also called Superhuman Strength · Enhanced Strength · Hyper Strength · Herculean Strength · Might
Lift, throw and punch far beyond any human limit, from bending steel to stopping a speeding train.
Super Strength
Lift, throw and punch far beyond any human limit, from bending steel to stopping a speeding train.
Super strength is the power to be far stronger than any human body should allow. At the low end, the user can tear a car door off its hinges or knock out a grown man with a light tap. At the top end, they lift ships, shatter mountains and trade punches with gods. Most versions come bundled with a tough body, because muscles that can throw a truck are useless if the arm breaks on the first swing.
It is the oldest and simplest power in superhero fiction, and that simplicity is its strength. Readers understand a punch instantly, and a single image of someone holding up a falling bridge says everything about who they are. The catch is that raw force solves only one kind of problem. A strong character still needs a reason to hold back, an enemy they cannot simply hit, and a plan for when the fight is about something other than who is stronger.
The stories that stick are about what strength costs. The Hulk's power rises with his anger, Deku's body breaks under a power it was never built for, and Saitama is so strong that winning stopped meaning anything. If your character can lift anything, ask what they still cannot carry: guilt, boredom, fear of hurting the people they love, or the fact that everyone now expects them to fix everything.
Brute Force. Plain, overwhelming muscle: lifting, smashing and throwing. The classic version, and the easiest one to show on the page.
Rage-Fueled Strength. Power that climbs with the user's anger or fear. The angrier they get, the stronger they become, which makes control the real story.
Borrowed or Stored Power. Strength that comes from outside the body, such as a passed-down power, a god parent or a sun that charges the user's cells. It can be taken away, shared or drained.
Strength with Unbreakable Skin. Huge strength paired with a body that bullets cannot pierce. Common in street-level heroes who walk into gunfire instead of dodging it.
Trained Strength. Strength earned through extreme training rather than an accident or birthright. Good for characters whose discipline matters more than their origin.
Shockwave Strikes. Blows so strong they hit things the user never touches, sending air pressure or ground tremors across a whole area. Great for big set pieces, terrible for bystanders.
Drawback = the price the Holder pays. Weakness = what stops it from outside.
Drawbacks
A body not built for the power can break under it, so every full-strength hit risks the user's own bones.
Seen in Izuku Midoriya (Deku) (My Hero Academia)
Strength tied to anger means the user gets most dangerous exactly when they are least in control.
Seen in Hulk (Bruce Banner) (The Incredible Hulk (Marvel Comics))
When nothing can stand up to you, fights stop being exciting and life can feel empty.
Seen in Saitama (One-Punch Man)
Careless use wrecks property and public trust, so the hero ends up hated by the people they save.
Seen in John Hancock (Hancock)
Weaknesses
Opponents who never let the user land a hit or get a grip, such as fast, flying or long-range fighters.
A special substance or condition from the power's source, like kryptonite or the loss of sunlight, can drain the strength away.
Seen in Superman (Superman (DC Comics))
Mind control skips the muscles entirely and turns the strength against the user's own friends.
Seen in Jessica Jones (Jessica Jones)
If the power comes from an outside link, cutting or changing that link can make the user mortal again.
Seen in John Hancock (Hancock)
11 Holders across Game, Film, TV Series, Comics, Anime & Manga. The same character in another Work is listed separately, because the rules can change.
Showing 11 of 11 Holders · tap a Holder for details
Pick a question to see how different Works answer it.
It is called super strength or superhuman strength. Older stories say Herculean strength, after Hercules. Strength that only lifts things with the mind is a different power, telekinesis.
There is no official answer, and it changes with each writer. Fan debates usually name the Hulk, whose strength grows with his anger, Superman at full sun power, and Saitama from One-Punch Man, who is written as able to beat anything with one punch.
Often, but not always. Superman, Luke Cage and Homelander are both strong and very hard to hurt. Deku from My Hero Academia is the classic example of strength without matching toughness: his own body gets injured when he uses too much power.
Something strength cannot solve. Fast or ranged enemies who never get close, mind control, a material that drains the power, or a link to the power's source that can be cut. Emotional limits, like fear of hurting loved ones, also work well.
Not in the comic book sense. People sometimes show unusual bursts of strength in emergencies, which inspired Jack Kirby when he created the Hulk, but no human can lift a car over their head. Real-world tools like powered exoskeletons help workers lift heavy loads with less strain.
Each Holder links to a page that confirms the Power in that Work. The descriptions, comparisons and writing tips are our own; we drafted them with AI assistance and checked every Holder by hand. Spotted a mistake? Tell us and we will fix it.