Mind Control
Make other people do what you say, whether they want to or not.
Also called Compulsion · Puppeteering · Brainwashing · Hypnosis · Domination
Make other people do what you say, whether they want to or not.
Mind Control
Make other people do what you say, whether they want to or not.
Mind control is the power to override someone else's will. The light version plants a suggestion or makes a guard look the other way. The heavy version turns a person into a puppet who will walk into traffic, betray a friend or forget they were ever controlled. Most stories give it a delivery method: a spoken order, eye contact, a chemical in the air, a trigger phrase or a hypnotic object.
Writers love it because it is the most personal power on the list. A fireball hurts the body, but mind control takes away choice, and readers feel that as a deeper kind of harm. That is why it so often belongs to villains, and why heroes who have it tend to be morally grey. It also creates great tension between characters, because nobody can be fully sure a friend is acting freely.
The theme that keeps coming back is consent and abuse. Jessica Jones, Get Out and Chainsaw Man all use mind control to talk about people who take control of others' lives. When your character has this power, decide how they feel about using it, who they refuse to use it on, and what it does to their relationships when people find out.
Verbal Command. The target must obey whatever the user says out loud. Simple and scary, but it depends on being heard, so earplugs, distance or a gag can stop it.
Eye Contact Control. The power passes through a look. The user has to catch the target's eyes, which makes blindfolds, mirrors and looking away into real defenses.
Chemical Control. Pheromones, spores or drugs bend the target's mind. It can work on a crowd at once and does not need words, but wind, masks or immunity can block it.
Hypnotic Trigger. The target is conditioned ahead of time so a sound, phrase or object puts them under. Perfect for sleeper agents and twist reveals.
Possession. The user leaves their own body and takes over someone else's from the inside. Total control, but the user's real body is left empty and exposed.
Psychic Domination. A strong telepath simply overpowers the target's will. It needs no tool, but a strong-minded target can fight back.
Drawback = the price the Holder pays. Weakness = what stops it from outside.
Drawbacks
Because everyone obeys, the user can never tell if anyone around them truly cares about them or only does what they are told.
A power that grows stronger than the user's control can switch on by itself, turning a careless joke into a terrible order.
Seen in Lelouch vi Britannia (Code Geass)
Taking over another body uses up a limited pool of energy, so the control only lasts a short time.
Seen in Corvo Attano (Dishonored)
Some forms only work if the target speaks back first, so the user has to trick people into answering.
Seen in Hitoshi Shinso (My Hero Academia)
Weaknesses
Blocking the senses the power travels through stops it: earplugs against spoken orders or a trigger sound.
Seen in Missy Armitage (Get Out)
Some controllers only work up close, so getting far enough away breaks their hold.
Protective herbs, charms or substances in the target's body can make them immune.
Seen in Damon Salvatore (The Vampire Diaries)
A target with a very strong will or focus may resist entirely.
Seen in Poison Ivy (DC Comics)
If the power lives in an object, breaking or taking it away frees everyone it controls.
11 Holders across Game, Film, TV Series, Comics, Anime & Manga. The same character in another Work is listed separately, because the rules can change.
Showing 11 of 11 Holders · tap a Holder for details
Pick a question to see how different Works answer it.
It is usually called mind control. Narrower names describe how it works: compulsion when a spoken order must be obeyed, hypnosis when it works through a trance, and puppeteering when the controller moves the body directly. Reading thoughts without steering them is telepathy.
Telepathy is reading or sending thoughts, like hearing what someone is thinking or speaking into their head. Mind control is taking over what they do or decide. Many telepaths in fiction, such as Professor X, can do both, but you can have one without the other.
There is no official ranking. Makima from Chainsaw Man is a common pick because she is the Control Devil itself, while Lelouch from Code Geass is famous for his absolute obedience Geass. Hitoshi Shinso from My Hero Academia is a popular pick for clever use of a limited version.
Look at how the power travels. Spoken orders can be blocked with earplugs or distance, eye contact with a blindfold, chemicals with masks or immunity, and object-based control by breaking the object. A strong will or a protective substance is another common counter.
Not in the way fiction shows it. Real persuasion, propaganda and hypnosis can influence people, and hypnosis can make some people more open to suggestion, but nobody can force another person to obey against their will just by speaking or looking at them.
Each Holder links to a page that confirms the Power in that Work. The descriptions, comparisons and writing tips are our own; we drafted them with AI assistance and checked every Holder by hand. Spotted a mistake? Tell us and we will fix it.