Chronokinesis
Bend the flow of time: freeze a moment, slow a fight to a crawl, or rewind a mistake before it sticks.
Also called Time Manipulation · Time Stop · Time Control · Chronomancy · Time Rewind
Bend the flow of time: freeze a moment, slow a fight to a crawl, or rewind a mistake before it sticks.
Chronokinesis
Bend the flow of time: freeze a moment, slow a fight to a crawl, or rewind a mistake before it sticks.
Chronokinesis is the power to control how time flows. Small versions slow the world around the user or undo the last few seconds. Bigger ones stop time completely, so the user walks through a frozen room while everyone else stands still. The top end loops whole days or months and rewrites what already happened. It is one of the few Powers that can win a fight before the other side knows it started.
Writers like it because it plays with cause and effect itself. A rewind turns a tragedy into a second chance, a time stop makes a heist look like magic, and a loop gives a character the chance to try again and again until they get it right. It also creates suspense almost for free: the reader knows the clock can be cheated, so the question becomes what it costs this time.
The theme underneath is regret. Almost every time-bender wants to fix something, and the stories ask whether they should. Life Is Strange, Madoka Magica and Doctor Strange all come back to the same idea: changing the past has a price, and someone has to pay it. Give your character something they would rewind if they could, and the power starts doing character work.
Time Stop. Freezing everything except the user for a few moments. It suits assassins and duelists, and the usual limit is how long the freeze can last.
Rewind. Turning back the last few seconds or minutes while keeping the memory of what happened. Great for puzzles and do-overs, dangerous for anyone who starts to lean on it.
Slow and Speed Up. Dragging the flow of time down around enemies, or speeding up the user's own personal clock. It looks a lot like super-speed from the outside, which is a useful twist.
Time Loop. Resetting to a fixed point again and again, often a day or a month back. The user remembers every run; nobody else does, which makes it very lonely.
Personal Time Anchor. The user's own body is out of step with normal time and needs help to stay in the present. Less a weapon, more a condition the character lives with.
Aging and Decay. Pushing a target's own clock forward so metal rusts, wounds close or people grow old in seconds. It is the creepiest version and suits villains well.
Drawback = the price the Holder pays. Weakness = what stops it from outside.
Drawbacks
Heavy use punishes the body: nosebleeds, fainting and headaches that grow with every rewind.
Seen in Max Caulfield (Life Is Strange)
Each use can age the user, so the power literally spends their lifetime.
Seen in Chronos (David Clinton) (The Atom (DC Comics))
Exposure to the energy behind the power slowly sickens the user, and they may need constant treatment to stay alive.
Seen in Paul Serene (Quantum Break)
Friendships reset, and the user carries every failed attempt alone.
Seen in Homura Akemi (Puella Magi Madoka Magica)
Weaknesses
Another time-bender can step into the frozen moment too, cancelling the user's biggest advantage.
Seen in Dio Brando (JoJo's Bizarre Adventure)
Without sand, a charge or a recharged gauge, the user is just a person with a sword.
Seen in The Prince (Prince of Persia: The Sands of Time)
Smash the remote, the gauntlet or the accelerator and the power goes with it.
Seen in Tracer (Overwatch)
Being grabbed or tied up can stop some users from triggering the power at all, so a quick grapple beats a slow activation.
Seen in Homura Akemi (Puella Magi Madoka Magica)
11 Holders across Game, Film, TV Series, Comics, Anime & Manga. The same character in another Work is listed separately, because the rules can change.
Showing 11 of 11 Holders · tap a Holder for details
Pick a question to see how different Works answer it.
Roughly ordered from smallest to largest reach.
Chronokinesis changes how time flows where the user is, by freezing, slowing or rewinding it. Time travel moves the user to a different point in time. Many characters have both, but a time-stopper like Dio never leaves the present, and a time traveler may have no control over the flow once they arrive.
There is no official ranking. Fans usually point to Homura Akemi from Madoka Magica for sheer persistence, Kurumi Tokisaki from Date A Live for her range of tricks, and Dio Brando from JoJo's Bizarre Adventure for making the time stop iconic.
Yes, in a limited way. An accident pushed her out of sync with time, and a device called the chronal accelerator lets her control her own clock. In play that means short blinks forward and a recall to where she was three seconds earlier.
No. Nobody can stop or rewind time. Physics does say time passes at slightly different rates depending on speed and gravity, but the effect is tiny in everyday life and cannot be steered by anyone.
Each Holder links to a page that confirms the Power in that Work. The descriptions, comparisons and writing tips are our own; we drafted them with AI assistance and checked every Holder by hand. Spotted a mistake? Tell us and we will fix it.